Using TextMate for building Apollo applications: Setting up
Posted on March 31, 2007
In my previous entry I described "5 reasons for building Apollo applications as a Flash Developer". Today I'll give you an introduction for building an Apollo application without Flex Builder 2 using Apollo SDK (Alpha) and TextMate.
Instruction
- Download Flex 2.0.1 SDK and the Apollo SDK.
- Open Terminal and create a new folder typing
mkdir /Applications/flex_sdk2
. - Unzip both downloaded files. Type in your opened Terminal window
unzip /{downloadFolder}/flex_sdk_2.zip -d /Applications/flex_sdk2
andunzip /{downloadFolder}/apollo_sdk_alpha1_031907.zip -d /Applications/flex_sdk2
. Accept the replacing of"Version.as"
and"mxmlc.jar"
twice. Note: Don't unzip the files using Stuffit Expander. - For installing the Apollo runtime open the
/Applications/flex_sdk2/runtime
in Finder and double-click theAdobe Apollo.dmg
file. Drag theAdobe Apollo.frameworkfolder
contained in the *.dmg file to the/Applications/flex_sdk2/runtime
directory. - Configure the environment variable
$PATH
in your.bash_profile
withpico
. Type in Terminalpico .profile
and add the following lineexport PATH=$PATH:/Applications/flex_sdk2/bin/
. Save and close pico. Refresh.bash_profile
typing (Note the double points with space). .bash_profile
and check it withecho $PATH
. - Open TextMate and create a new project named
textMateMeetsApollo.tmproj
. - Place a root content for Apollo creating a new file
HelloWorld.mxml
including following code:
1 <?xml version="1.0" encoding="utf-8"?>
2 <mx:ApolloApplication xmlns:mx="http://www.adobe.com/2006/mxml"
3 layout="absolute"
4 title="TextMate meets Apollo"
5 backgroundColor="0x000000">
6 <mx:Label htmlText="TextMate meets Apollo"
7 fontSize="28"
8 color="0xFFFFFF"
9 horizontalCenter="0"
10 verticalCenter="0"/>
11 </mx:ApolloApplication>
In this case it's a simple Flex file including a Label component.
- Then add a XML file called
HelloWorldApp.xml
which defines the properties for your Apollo application:
1 <?xml version="1.0" encoding="UTF-8"?>
2 <application xmlns="http://ns.adobe.com/apollo/application/1.0.M3"
3 version="1.0"
4 appId="HelloWorld">
5 <properties>
6 <name>Example for building an Apollo Application with TextMate</name>
7 <publisher>sectore [www.websector.de]</publisher>
8 <description>A sample Apollo application</description>
9 </properties>
10 <rootContent systemChrome="standard" transparent="false">HelloWorld.swf</rootContent>
11 </application>
- For easier handling define a TextMate command to compile your Apollo application. Open the project information panel and add two shell variables named
APOLLO_APP
and `APOLLO_DESCRIPTOR. - Finally create a command opening the command panel. Add a new bundle named
Apollo
and a new command called"build"
as well. For running the compiler I've chosenSTRG+ENTER
.
Source of TextMates build command:
1 # Source some support functions we need.
2 . "${TM_SUPPORT_PATH}/lib/html.sh"
3 . "${TM_SUPPORT_PATH}/lib/webpreview.sh"
4
5 html_header "TextMate meets Apollo"
6
7 echo '<h2>Building Apollo App"'
8 echo $APOLLO_APP
9 echo '"</h2>'
10 echo '<p>'
11 amxmlc $TM_PROJECT_DIRECTORY/$APOLLO_APP
12 echo '</p>'
13
14 echo '<h2>Test Apollo App "'
15 echo $APOLLO_DESCRIPTOR
16 echo '"</h2>'
17 echo '<p>'
18 adl $TM_PROJECT_DIRECTORY/$APOLLO_DESCRIPTOR
19 echo '</p>'
20
21 html_footer
Screen shots
TextMates output window
Apollo window
Download
Source: textMateApolloExample.zip
Links
- Open book: "Apollo for Flex Developer"
- Adobe Labs: Installing and configuring the Apollo SDK and Creating an Apollo application using the command line tools
- Adobe Apollo Forum: Can not unzip the SDK on a Mac
Feedback and suggestions
Feedback and suggestions for improvement are welcome, especially smarter commands for TextMate ;-) .
And is there anyone out there to create an Apollo bundle script for TextMate feel free to drop a comment, too.
Update (04/04/07)
I've just found that Tyler Hall has already build an Apollo bundle for TextMate. Check it out!